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void | glMatrixMode (GLenum mode) |
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void | glPushMatrix () |
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void | glPopMatrix () |
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void | glLoadIdentity () |
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void | glLoadMatrixf (const GLfloat *m) |
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void | glTranslatef (GLfloat x, GLfloat y, GLfloat z) |
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void | glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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void | glScalef (GLfloat x, GLfloat y, GLfloat z) |
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void | glMultMatrixf (const GLfloat *m) |
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void | glViewport (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
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void | glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar) |
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void | gluPerspectivef (GLfloat fovy, GLfloat aspect, GLfloat zNear, GLfloat zFar) |
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void | glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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void | glClear (GLbitfield mask) |
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void | glColor3f (GLfloat red, GLfloat green, GLfloat blue) |
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void | glColor3fv (const GLfloat *v) |
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void | glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | glColor4fv (const GLfloat *v) |
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void | glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
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void | glEnable (GLenum cap) |
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void | glDisable (GLenum cap) |
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void | glEnableClientState (GLenum array) |
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void | glDisableClientState (GLenum array) |
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void | glLineWidth (GLfloat width) |
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void | glScissor (GLint x, GLint y, GLsizei width, GLsizei height) |
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void | glGenTextures (GLsizei n, GLuint *textures) |
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void | glDeleteTextures (GLsizei n, const GLuint *textures) |
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void | glBindTexture (GLenum target, GLuint texture) |
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void | glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels) |
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void | glTexParameteri (GLenum target, GLenum pname, GLint param) |
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void | glTexParameteriv (GLenum target, GLenum pname, const GLint *param) |
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void | glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
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void | glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels) |
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void | glPixelStorei (GLenum pname, GLint param) |
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void | glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels) |
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void | glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params) |
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void | glReadBuffer (GLenum mode) |
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void | glBlendFunc (GLenum sfactor, GLenum dfactor) |
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void | glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glDrawArrays (GLenum mode, GLint first, GLsizei count) |
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void | glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) |
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void | glFlush () |
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void | glFinish () |
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GLenum | glGetError () |
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void | glGetIntegerv (GLenum pname, GLint *params) |
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void | glGetFloatv (GLenum pname, GLfloat *params) |
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void | glGetPointerv (GLenum pname, GLvoid **params) |
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void | glGenFramebuffers (GLsizei n, GLuint *ids) |
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void | glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
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void | glBindFramebuffer (GLenum target, GLuint framebuffer) |
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void | glDeleteFramebuffers (GLsizei n, const GLuint *ids) |
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GLenum | glCheckFramebufferStatus (GLenum target) |
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const GLubyte * | glGetString (GLenum name) |
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void | glActiveTexture (GLenum texture) |
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void | glDeleteRenderbuffers (GLsizei n, const GLuint *renderbuffers) |
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void | glCullFace (GLenum mode) |
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void | glPolygonMode (GLenum face, GLenum mode) |
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void | glTexEnvi (GLenum target, GLenum pname, GLint param) |
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void | glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer) |
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void | glDeleteProgram (GLuint program) |
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void | glDeleteShader (GLuint shader) |
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void | glVertexAttribPointer (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer) |
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void | glEnableVertexAttribArray (GLuint index) |
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void | glAttachShader (GLuint program, GLuint shader) |
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void | glBindAttribLocation (GLuint program, GLuint index, const GLchar *name) |
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GLuint | glCreateProgram () |
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GLuint | glCreateShader (GLenum type) |
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void | glShaderSource (GLuint shader, GLsizei count, const GLchar **strings, const GLint *lengths) |
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void | glCompileShader (GLuint shader) |
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void | glGetShaderiv (GLuint shader, GLenum pname, GLint *param) |
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void | glGetShaderInfoLog (GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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GLint | glGetUniformLocation (GLuint program, const GLchar *name) |
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void | glLinkProgram (GLuint program) |
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void | glGetProgramiv (GLuint program, GLenum pname, GLint *param) |
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void | glGetProgramInfoLog (GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog) |
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void | glUseProgram (GLuint program) |
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void | glValidateProgram (GLuint program) |
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void | glUniform1i (GLint location, GLint v0) |
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void | glUniform2i (GLint location, GLint v0, GLint v1) |
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void | glUniform3i (GLint location, GLint v0, GLint v1, GLint v2) |
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void | glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
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void | glUniform1f (GLint location, GLfloat v0) |
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void | glUniform2f (GLint location, GLfloat v0, GLfloat v1) |
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void | glUniform3f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
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void | glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
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void | glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value) |
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void | TTE::GL::psvita_glInit (const InitParams ¶ms=TTE::GL::InitParams()) |
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void | TTE::GL::psvita_glTerm () |
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void | TTE::GL::psvita_glSwapBuffers () |
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void | TTE::GL::psvita_glOutOfMemoryCallback (void(*callback)()) |
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void | TTE::GL::psvita_glPrintAllocations (const char *header) |
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void * | TTE::GL::psvita_glAllocGlOwnedTextureMem (GLsizei size, const char *name=NULL) |
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bool | TTE::GL::psvita_glGxtIsGxtData (const void *gxtFile) |
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unsigned int | TTE::GL::psvita_glGxtGetWidth (const void *gxtFile) |
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unsigned int | TTE::GL::psvita_glGxtGetHeight (const void *gxtFile) |
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bool | TTE::GL::psvita_glGxtHasAlpha (const void *gxtFile) |
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